
Kaan Akşit (University College London)
Talk: Towards Unifying Display Experiences with Computer-Generated Holography
Abstract: From smartphones to desktop computers, display technologies play a crucial role in shaping how we exchange visual information. The most significant challenges in display technologies are allowing most users to access a more extensive set of comfortable visual experiences and generating authentic three-dimensional visual experiences inherent to the human visual system. This talk's overarching aim is to formulate a new research ground to address these issues by inventing and co-designing proof-of-concept hardware and software for the future's display.
A common consensus among academia and industry is that a genuine holographic display representing light fields is the future's immersive display. Hence, computer-generated holography will be at the centre of focus in this talk.
Bio: Kaan Akşit is an Associate Professor at University College London. Kaan received his PhD degree in electrical engineering at Koç University, Turkey, in 2014, his M.Sc. degree in electrical power engineering from RWTH Aachen University, Germany, in 2010, and his B.S. degree in electrical engineering from Istanbul Technical University, Turkey, in 2007. Kaan researches the intersection of light and computation, including computational approaches in imaging, fabrication and displays. Kaan’s research works are most known among the optics and graphic community for his contributions to display technologies dedicated to virtual reality, augmented reality, and three-dimensional displays with glasses and without glasses. He worked as a research intern in Philips Research, the Netherlands, and Disney Research, Switzerland, in 2009 and 2013, respectively. In addition, he was a scientist at NVIDIA, the USA, between 2014 and 2020. He is the recipient of Emerging Technologies best in show awards in SIGGRAPH 2019 and SIGGRAPH 2018, DCEXPO special prize in SIGGRAPH 2017, and among the best papers in IEEE VR 2021, IEEE VR 2019, ISMAR 2018, and IEEE VR 2017.
